Made in Godot for my first game project, the goal is simple, return the 4 thieves to their cell block by any means necessary!

For my first time using scripting and doing programming of any kind, I created collision polygons and tied them to individual sprites, provided controls, and clear guidance for the system to understand to free up those sprites as they entered the designated cell block.

Also, I learned how to place "no-go" zones as I call them, stopping the various nodes on the screen to physically be unable to escape the "building".

Systems Learned this Course:
Rigidbody2D
CollisionPolygons2D 

Signals 

Attaching sounds to events 

Particles 

Rules for closing a line of code or showing dependents 

Creating physics interactions 

If... statements

Published 23 days ago
StatusReleased
PlatformsHTML5
AuthorDytek
GenreSimulation
Made withGodot
Tags2D, Godot
AI DisclosureAI Assisted, Graphics

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